GAME PORTFOLIO

Small Projects

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Debugger (GMTK Jam)
Unity narrative adventure game developed as gameplay programmer/designer. Programmed physics-based movement, grappling, combat, and interactive puzzle systems. Built an in-world dialogue/UI system styled after Discord for narrative delivery and progression.
Tub Toys
Solo-developed Unity exploration game featuring a physics-driven boat controller, environmental hazards, dialogue systems, and minimap UI. Created custom shaders and gameplay systems to support traversal-focused exploration.
Blue Hour
Unity top-down exploration game developed as game director and gameplay programmer/designer. Programmed souls-like combat systems inspired by Tunic, including melee combos, lock-on mechanics, traversal abilities, and enemy AI.
Bowling in Heaven
Unity physics-based bowling prototype built in under an hour. Engineered intuitive throwing, aiming, and power systems alongside fully simulated ball and pin physics.
Sleeping Giant
Unity platformer developed as gameplay programmer/designer. Engineered a movement controller inspired by Super Mario 64 featuring advanced movement mechanics alongside a procedural level generator built from modular map pieces. Created custom DS-style rendering effects.


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