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👋   Hey, I'm Joey!

a product manager with an engineer's build instinct and a game designer's feel for how things should work.

Capabilities

Where I can be the most useful.

Across my work, these are the skills that I've been able to hone.

Product Strategy & Leadership

Owning a roadmap means making the hard calls and keeping the whole team moving on the same one. I've written PRDs, prioritized scope, and led teams from 4 people to 5 concurrent groups, translating between engineering, design, art, and marketing along the way.

User Research & Insights

I run structured user research, interviews and testing, and pair it with metrics and AI-assisted analysis to find out what's actually happening, not just what people say they want. That combination of qualitative and quantitative signal is how I get to decisions I can actually defend.

Interaction Design & Product Feel

Because of my background building and shipping games, I have an instinct for how something should feel to use, not just what it does. That means I care as much about the actual experience of a product as I do about the spec, and I build with that in mind from the start.

Adaptive to Technical Workflow

Due to my technical fluency, I can adapt quickly to whatever tool or workflow a team actually uses, not just the ones I'm used to. I've used AI-assisted development to turn product decisions into working code myself, so I can prototype, test, and iterate without waiting on a handoff.

Human-Centered Design • Wireframing • Rapid Prototyping • Interaction Design • User Flows • Journey Mapping • PRDs & Spec Writing • Feature Prioritization • User Interviews • Usability Testing • A/B Testing • Playtesting • Concept Testing • Unity • C# • SQL • HTML • CSS • Git • JavaScript • Python • API Integrations • Figma • Trello • Notion • Google Sheets

Selected Works

My Case Studies.

A sampling of case studies and lessons I've learned so you can get a sense for how I work.

Some of my other projects.

Smaller builds that shaped my engineer build instinct and game designer feel.

DEBUGGER     |     GMTK Game Jam Entry       |    Game Development Lead

Led a team through the GMTK Game Jam to build Debugger, a narrative adventure game, in 48 hours. Programmed the movement, combat, and puzzle systems myself, and built the in-world dialogue to look like Discord so players could read it the way they already read messages.

Blue Hour     |     OK USC Creative Incubator Project     |     Game Director & Developer

Directed a team through OK, USC's creative incubator, to build Blue Hour, a top-down exploration game with souls-like combat inspired by Tunic. Programmed the melee combat and enemy AI myself, tuning both until the fights had the same weight and tension as the games that inspired it.

In-Flight Entertainment        |   Thales Student Consultant       |    Product Designer

Contributed research analysis and interface design to a client project with Thales, one of the largest in-flight entertainment providers in the world, redesigning their system's accessibility for young passengers. Thales called the final concept engaging and viable.

USC Hikes     |   Personal Project    |      Full Stack Web Developer

Took designers' concept for a site to help USC students find hikes nearby and built it out full stack, pulling real trail, map, and weather data together using AllTrails, world mapping, and local weather APIs.

Experience

The Places I've Been.

I've been shaped professionally across a self-started game studio, a research lab, and a campus incubator.

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Game Night Studios | Founder, Product Manager

May 2025 – Present

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InnerSpace | Product, XR Developer

Oct 2023 – May 2024

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OK USC | E-Board Project Management Lead

Jun 2023 – Feb 2024

My Education.

Selected as 1 of 42 students in the 9th Cohort of the Iovine and Young Academy.

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USC Iovine and Young Academy
 
B.S. Arts, Technology, and the Business of Innovation

Completed May 2026

Connect

Feel free to reach out.

If this feels like a fit to you, drop me an email or connect on LinkedIn!

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